Random Tables
The whole city, ready to roll. Instead of a fixed script, this is a toolkit: hooks to kick off a Score, encounters to drop into any run, faces to meet, ways for a stunt to go gloriously wrong, loot to haul, and full facilities to case. Grab your dice, tune the Underground Radio, and build a night on the fly.
Every table rolls on d66: grab two dice of different colours (or roll one twice), read the first as tens and the second as units, giving results like 11, 23, or 46. Every table fills the whole grid from 11 to 66, thirty-six results deep. Nothing here is locked. Reroll, cherry-pick, or chain two together if the table needs it.