Adversaries

Rival Crews

You're not the only ones painting this city. These crews want the same walls, the same glory, and the same streets you ride. Stay sharp.

Rival crews run on standard Outgunned enemy rules. Most are Goons (Template 1-2) with a couple of Bad Guys (Template 2-3) calling the shots. Up top there's usually a Boss you only get to drop during a Turning Point or Showdown.

Automasons

Black

Sectors: All

Current Master Sector Archon. The crew to beat. They're everywhere, they're organised, and their tags cover every sector. Nobody knows how they got so big so fast.

Automason Goons: 6 Grit, Basic Attack, Basic Defense. Feat: Tactics.

Automason Lieutenants (Bad Guys): 9 Grit, Critical Attack, Critical Defense. Feats: Tactics, Hard to Kill.

Yo Mama Jama

Pink

Sectors: West

Loud, flashy, and absolutely relentless. They own the West suburbs and they'll throw down with anyone who rolls through uninvited.

YMJ Goons: 6 Grit, Basic Attack, Basic Defense. Feat: Fighters.

YMJ Leaders (Bad Guys): 9 Grit, Critical Attack, Basic Defense. Feats: Fighters, Martial Arts.

Mont du Taggies

Green

Sectors: North - Base: Thrakomakedones

Quiet, calculated, and deadly precise. They operate out of Thrakomakedones and treat tagging like a fine art. Cross into their turf and you might not even see them coming.

MdT Goons: 6 Grit, Basic Attack, Basic Defense. Feat: Mob.

MdT Elites (Bad Guys): 9 Grit, Critical Attack, Critical Defense. Feats: One Step Ahead, Tactics.

Vivid

The mega-corporation that owns practically everything - Neo Mall, every store inside it, and half the city's infrastructure. They're called Vivid.

They clawed to the top by laundering money through bottled water, of all things. The streets call them "The Water People", and nobody says it with a smile.

Vivid never gets its own hands dirty - they just pay the Talos to. A Campaign Villain backed by Vivid would have the Strong Spots: Unlimited Funding and Organized Crime. Their Weak Spot is almost always hubris or a paper trail they forgot to shred.

Talos

The police force, if you want to call them that. Talos isn't "protect and serve," it's "crush and control." They won't lift a finger for a regular person in trouble, but tag one wall and they'll chase you across all five sectors.

Their units, from bad to worse:

UnitTypeGritAttackDefenseFeats
DogsGoons6BasicBasicSensor Grid
MenBad Guys9CriticalCriticalPaint-Proof Plating, Tactics
VehiclesBad Guys9CriticalBasicHoverboard Pursuit, Automatic Weapons
MachinesBosses18ExtremeCriticalPaint-Proof Plating, Armored, Titan

Talos units with the Yellow Dust Enhanced enemy feat get +1 to Attack and Defense. You can spot the juiced ones a mile off: twitchy, bulked up, and they will not stay down.

See the Flick page for full enemy feat descriptions and additional stat options.