Equipment

Gear

Gear is what makes you faster, higher, and impossible to catch. Strap in, kick off, and the whole city turns into your playground. Switch between gear types whenever it suits the run, you're never locked to one.

Rule of thumb: Gear lets you Grind on pretty much anything. Rails, ledges, rooftops, vehicles, even Talos machinery if you've got the nerve.

Gear works as Rides under the Outgunned chase rules. It all counts as the Bike type and rolls Stunt instead of Drive in a chase. Every Hero starts with one piece for free.

GearSpeedArmorStyle
BMX22Raw power on two wheels. Perfect for big jumps, rooftop gaps, and ploughing through crowds at terrifying speed.
Rollerblades31Smooth, fast, and agile. Rail grinds, tight turns, and weaving through traffic like it's nothing. Fastest Gear on flat ground.
Skateboard22The classic. Kickflips off skyscraper ledges, manuals across rooftop gardens, and the satisfying clatter of wheels on concrete. Can double as a melee weapon with the Kickflip to the Face Feat.
Scooter13Don't laugh. A scooter in the right hands is a whip-fast, ankle-height menace that can thread gaps nothing else can. Toughest Gear in the lineup.

Once the Armor boxes are gone and Gear takes one more hit, it's scrap. A Hero with the Mechanic or Fix-It Feat can patch it back together during a Time-Out.

Weapons

Crews don't do bullets. The Talos get the ammo, the rockets, the explosives, the whole armoury. You? You've got graffiti, and that's plenty.

Graffiti runs on the standard Outgunned combat and mag rules, just repainted as paint pressure. Empty a mag and your can sputters dry. Reload (Quick Action) means shaking up a fresh one. Mags run out the usual ways: a miss, going full auto, laying down cover, or plain bad luck.

WeaponCostMeleeCloseMediumLongFeats
Spray Can1$0+1-2XShort Range
Paint Pistol1$000-2-
Marker1$00-1XSilent, Short Range
Dual Cans1$0+1-1XRapid Fire, Short Range
Paint Roller1$+1XXXSilent
Sticker Bombs (3)1$-1-1-2XSilent, Single Shot
Pressurised Charge2$-10+10Accurate
Splatter Gun2$+1+1-2XShort Range, Slow Reload
Paint Launcher2$-2+1+1XRapid Fire, Short Range
Graffiti Explosive2$+1G+1G+2+2Explosive, Single Shot
Paint Sniper3$X-10+2Accurate, Precision Shot, Slow Reload
The Hydrant3$-20+2+1Rapid Fire, Slow Reload

Weapons use Outgunned Cash pricing: base 1$ + Rare +1$ + Custom +1$ + Dangerous +1$ + Illegal +1$. Anything over 3$ isn't for sale - you earn it on a side-job or dig it up in the field.

Weapon Notes

Items

Not everything you carry is made to spray someone. Items give Help (+1 to certain rolls) or just get a job done. You start with a couple off your Role and pick up more with Cash during Time-Outs.

ItemCostEffect
Burner Phone1$Disposable, untraceable. Contact the Underground Radio, make anonymous tips, coordinate across sectors. Toss it when Talos gets close.
Crowbar1$Breaks locks, pries open doors, bends things that shouldn't bend. +1 to Force rolls for breaking or prying. Doubles as a melee weapon in a pinch (0 at Melee, X everywhere else).
First Aid Kit1$Bandages, antiseptic, painkillers. +1 to Heal rolls. Can remove the Hurt Condition during a Time-Out without using an action, once per Shot.
Flashbang Can2$A spray can rigged to detonate with a blinding flash and a bang. Single use. All enemies in Close range are Distracted for 1 turn. No roll needed, just pull and throw.
Grapple Line1$Synthetic cord with a magnetic hook. +1 to Stunt rolls involving climbing or swinging. Can also be used to tie things (or people) down.
Portable Speaker1$Bluetooth, loud, surprisingly durable. +1 to Speech or Leadership rolls when playing music in a crowd. Perfect for showdowns and distractions.
Scanner2$Handheld frequency scanner. Picks up Talos comms, drone signals, and electronic locks. +1 to Detect rolls involving signals or electronics. Pairs well with Signal Hijack.
Smoke Canister1$Coloured smoke, thick enough to choke. Creates Partial Cover in a Close range area for 2 turns. Single use.
Stencil Kit1$Precision templates for tags. +1 to Style rolls when tagging. Also useful for forging symbols or leaving coded messages.
Toolkit1$Wrenches, pliers, wire cutters, tape. +1 to Fix rolls on Gear, locks, or electronics. Every crew needs one.

Tagging

Graffiti isn't only for fighting. Tag walls, machinery, vehicles, and landmarks to get your Crew's name up and push reputation across the sectors.

Tagging on hostile turf is a Crime+Style roll. The bolder the spot, the harder it gets: a back alley is Basic, a busy street is Critical, and a Talos precinct wall is Extreme. Heroes with the Living Mural Feat can turn a tag into a local landmark on an Extreme success, earning extra reputation for the sector.